skill
hi, can you tell me how you calculate the skill? i dont know because there are so bad motherfuckers on page one with bad stats and a bad activity.
greetings dei_mudda |
well this isnt exactly right, and theres a lot more factors that affect it (decay, weapon weights, bonuses, etc).... but heres an outdated explanation
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damn noobs whoring the stat page.
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Now they need to add into the equation some kind of weapon rankings.
Of course the mods on the server would probably break the stats i.e. rocks and tackles, unless their was some way to add in a ranking for those type of kills. Really I think I should get an extra 1000 skill simply for playing on random all the time =D |
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I blame Clinton for my reading skills
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the current weapon weights can be viewed on each of the individual weapon pages
but the values have been adjusted here and there, so what i really need to do is re-process all the logs with the current values to get the weapon influence to be accurate.. and i also need to do that to fix the team win counts for avalanche (which will also require me to fix a log file as well...) ..but im not in a rush to do that so im gonna wait it out and see if theres anymore db changes made to the psychostats svn before i bother re-processing all the logs |
Does a higher skill weight mean it's easier to kill with or harder?
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i believe its sorta like a multiplier...
as a simple example, i think its sorta like this: kill someone with a weapon weight of 1.00 = 1.0 point ... 0.50 = 0.5 points ... 2.00 = 2.0 points youd also have to factor in each players skill level, etc etc so basically the higher the weapon weight value, the more skill is gained thru killing with that weapon tho since most of the weapon weights are fairly close values, its not going to be a HUGE difference based just on the weapon used like having a good game (lets say 3:1 lol) with any weapon is better then having a 1:1 using a weapon with a higher weapon weight, in most cases.. and killing ppl above you on the stats ALOT is also going to have more of an effect then killing people who are ranked like 15000 lol or not even ranked at all and since ppl sometimes seem to be confused by this, 'activity' level does not have a direct effect on a players rank/skill, its just a visual representation of how active theyve been for the past week or so.. Tho there is skill decay, im not sure exactly what its set at right now, but i think its set to have the player lose 3% of their skill for every 24hrs that they dont play the whole calculating method really could use a nice re-working, but i dont see that happening anytime soon, and i definitly am not going to try and do it myself as its confusing as hell and i would just make it worse |
Very interesting Mr.Optic Ty for posting!
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