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-   -   Weapon Jam.. (https://forums.avamods.com/server-mod-support/1494-weapon-jam.html)

RageyPoo January 27th, 2008 07:14 AM

Quote:

Originally Posted by The Punisher (Post 13926)
Ragey....

ehh its not even worth it.



you one shot man you.

Hehe! That's right :) See you in game bro.

The Punisher January 27th, 2008 12:16 PM

still gay.

mein gott January 28th, 2008 03:44 PM

yer'all arse bandits anyways

Jonny Automatic January 29th, 2008 09:46 AM

Quote:

Originally Posted by mein gott (Post 13986)
yer'all arse bandits anyways

seconded

diamond-optic January 29th, 2008 02:18 PM

well ive got the new weapon jam plugin mostly done.. just doing some private testing, but so far it seems to work a lot better

only problem is the scoped fg42 and scoped enfield are coded into dod in a strange way (different then the rest of the weapons) and they seem to use a different pdata offset for rof then the rest.. so it might take me some time to find that offset

..but on a side note, im working on getting rocks/smokenades/tackle and such to show up on the dmg counter and the hud stats (such as those that show when you die) but im having a few problems with that as well.. so hopefully ill find time & motivation to work on them some more

Jonny Automatic January 29th, 2008 05:41 PM

does the fag n scope not jam at all with ur new one or something?

diamond-optic January 29th, 2008 06:38 PM

well i figured out the problem was the stock i was using wasnt able to get the weapon entity IDs for them cause they use both dod(w)_enfield & dod(w)_scoped_enfield (or replace enfield with fg42) in places instead of just one or the other.. but i added a workaround for them and it all seems to be good now.. will probably put it up on the server later tonight

Jonny Automatic January 29th, 2008 06:59 PM

oh goody goody lol

buck_futter January 30th, 2008 07:56 PM

what the shit? permanently jammed? what was that shit? PS put a scoped k98 in church but hide it well

The Punisher January 30th, 2008 08:48 PM

thanks for the new bar <33333


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