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-   -   Artillery... (https://forums.avamods.com/server-mod-support/1983-artillery.html)

diamond-optic December 23rd, 2008 03:55 AM

Artillery...
 
well i threw this plugin together earlier tonight.. at this point it still needs a bit of work and some tweaking..
..but thats part of the reason its on the server right now. i already found a couple bugs and mistakes that i just fixed so hopefully this one will work smoothly.. tho i will probably need to adjust the blast radius & damage as well as look into being able to prevent kills thru walls

so anyway, the basic outline......

you can earn artillery support by getting kills and capturing flags (or other objectives)
then you bind a key to: call_support
once you have some support available, you aim where you want the round to land and press the key you bound the command to..

pretty simple.. but in order to be able to call it in, the position needs to be directly below the sky

these kills should also appear on the stats as their own weapon

worst dod player ever December 23rd, 2008 07:21 AM

Sounds alittle like CoD. =]

Looks like i'll definitely be capturing flags if the artillery is effective.. nice job dia.

diamond-optic December 23rd, 2008 11:16 AM

right now i think its a little too 'easy' to earn lots of it but ill probably change it a bit once i work out some bugs

*edit*

damn lol forgot to turn it on after i restarted the server lol

buck_futter December 23rd, 2008 12:25 PM

what happens if i aim it at a wall?

worst dod player ever December 23rd, 2008 06:54 PM

Aiming at the ground works great. Someone deployed an mg near the arch, I used 2 airstrikes aiming right behind him at the wall and no luck. It's possible the sandbag blocked the damage.

The artillery rocks, it was fun. How many flags does it take to get a call?

coltron December 23rd, 2008 07:00 PM

aw u bumped it down to 2, i thought it was better with 3. seems like w 2 i rarely get em, the extra made the difference.

diamond-optic December 23rd, 2008 07:02 PM

right now its set at:

2 for every 10 kills
3 for every 5 caps (capturing middle gives you 2 points but counts as 1 cap)

i think.. i dont know if the map has restarted since the last update i uploaded...
(i also fixed the problem with shots/damage not logging correctly for the stats)

if it hasnt restarted since then, the server probably crashed today and went back to whatever the cvar values were before.. idk

buck_futter December 23rd, 2008 09:30 PM

wow coltron already has 40 kills, what a queer.

diamond-optic December 24th, 2008 02:52 AM

got some more done on this..
  • new sounds for when the artillery is fired, including different ones for axis and allies.. as well as they have a more ambient sound to them so they appear to come from a distance more then the old sound..
  • slightly improved attenuation for the incoming whistle & explosion sounds
  • taking damage now triggers the shellshock effect
  • incoming rounds now take 3 seconds to reach the map instead of 5 seconds
  • no longer does damage thru walls (unless you are behind something small and still exposed, tho the method im using isnt the best...)
  • removed the splash effect sprite for when the shell lands in water (looked shitty and was just one more precached 'model' that wont be missed)
  • adjusted shrapnel effect

tomorrow ill probably mess with adding a dynamic light to the explosion as well as giving the everyone on the winning team an extra artillery round or two
..then i want to create a menu or something to allow you to configure the incoming rounds. I was thinking maybe being able to select air burst rounds and having the ability to set how far above the ground they will explode

then i was also thinking to put more emphasis on caps.. having those give you something different, instead of artillery rounds, maybe airstrikes.. where you can call in a spitfire/mustang/stuka/focke-wulf or such. Tho i havent decided if it would be best to have those drop multiple explosives over an area or if i should try and figure out a way to have them spray an area with machine gun fire..

time will tell :P

HAWKEYE December 24th, 2008 01:44 PM

hmm sounds sick , maybe instead of bombs and such they can do strafing runs with tracers or something ,hearing the stukacome in would be ausome great ideas


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