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-   -   Shotgun (https://forums.avamods.com/server-mod-support/2298-shotgun.html)

diamond-optic December 14th, 2009 12:10 AM

well i think im gonna try letting it run even when im not around to watch it.. seems fairly stable now and im not getting an insane amount of errors anymore..

still quite a bit that needs to be done tho. I wanna figure out how i can detect when to change the model to the shotgun faster so you dont sometimes see the bar/bren/stg44 models for a split second before it changes.
Also want to edit the p_ model cause it doesnt seem to really sit in the players hands correctly, thats gonna be a bitch tho as its extremely hard to see my own hands when in 3rd person view, but i might be able to compare it to the p model for the weapons it replaces and get a better idea of where to put it

The Punisher December 14th, 2009 03:04 AM

so the shotgun is in game now?

coltron December 14th, 2009 12:40 PM

you need to do something about the range. the effective range should be about 45 yards. as far as i can tell the range is somewhere around 20 feet right now at 50 yards, the dispersion would be like 8 feet.

i know this isnt real life lol but right now to use the thing you have to be right up on them. i need to be able to actually shoot people with it if they are 30 yards away with a rifle, you have no chance of hitting them.

diamond-optic December 14th, 2009 03:42 PM

alright adjusted the spread a little.. seems a bit better

also finished the new p model so that looks a bit better in players hands. Plus now it has shell ejects (damn dod team replaced shotgun shell eject with the mg shells eject instead of making a new one for the mgs, so it ejects a large rifle round, but better then nothing for now) also added muzzle flash and smoke and shit (but you need particlefx on to see that anyway)

..fixed the issues (i think at least) of quick switching thru weapons so fast that other weapons would show up as the shotgun model

also fixed the prone player animations.. Might take a look at doing crouched animations too, but right now using the standing animations during crouching looks just fine

diamond-optic December 14th, 2009 07:06 PM

ok i think i got the crouching and jumping animations done... also fixed the death cam i think as well

maj cougar December 14th, 2009 08:50 PM

I like it fun mod. :)

diamond-optic December 15th, 2009 08:13 PM

right now the only issue that i can recall thats got me totally confused is when you have a shotgun, drop it.. pick up the garand, drop that, pick a shotgun up.. it doesnt display any backpack ammo (if you reload a shell then it appears) ..it doesnt seem to do this with other weapons anymore, im only noticing it with the garand (but i didnt check them all)

also think ive got a nice upgrade to the animals.. I learned some things with the shotgun plugin about a much better way of giving and taking damage. So the animals should now take damage from shotguns. As well as rockets and grenades.. I still need to redo the way other plugins give damage tho (rocks, smoke nades, artillery, etc) before they will give damage to animals (and better overall damage handling with players)

HAWKEYE December 15th, 2009 11:13 PM

the cows are fucked lol

diamond-optic December 16th, 2009 07:29 PM

backpack ammo display not showing after picking up a shotgun after having a garand/enfield/kar should be fixed now

diamond-optic December 16th, 2009 11:13 PM

ok tried working on the recoil tonight....


basically what the problem is, is with dod (as i dont see anyone reporting this in cs) when you try to force a users view angles, if the pitch is > 30 or < -30, it automatically forces it to 30 (or -30) ..which sucks and makes no sense.. so Ive had to use something different for recoil when looking at high angles (as having it forced to 30 when looking down appears somewhat fine)... so this new way of doing high angle recoil fucking blows, but idk if theres any other option for that..



now im trying to work on the pellet spread for firing at high or low angles as well (say you fire from the red room down to the middle.. you'll notice the bullet decals for a straight line up and down and dont spread out to the sides) ...this one is real tough, as im a bit confused by this part of the code due to the heavy math thats going on (heavy for me at least) so it might be a while before i come up for a fix for this one :(


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