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xxkrissixx October 25th, 2006 07:37 PM

Spawn BS on Hill
 
suggestion for hill classic...since theres no flag in the ally fortress, and since allies spawn pretty much up there too, i think there should be some sort of spawn protection in there.. like on avalanche.. will keep people out of there and cut down on the spawn camp kill issue there. maybe on axis side as well.. if allies get down on that stretch of grass where axis house is..

Jonny Automatic October 25th, 2006 10:33 PM

a hurt box surrounding the whole of each area? sounds good to me ^^

diamond-optic October 25th, 2006 10:48 PM

its kinda difficult with the axis spawn.. cause you can be on the other side (opposite the door) and be on that hill and see in the spawn pretty much..

xxkrissixx October 26th, 2006 10:40 AM

Quote:

Originally Posted by Wakki
Nothing can be done to improve hill. :)

You can, however, add newer updated version of hill that might have these issues fixed. :)

Or. You can advance spawns. Or you can change spawns all together. Make axis spawn elsewhere, like all within that one house by that flag.

Or you can create hurt boxes in simple areas where spawn camping will be most effective. I can help you with that. Or a teleport. Yes. A teleport back to spawn.

All in all you just need 4 boxes.

One big one covering the entire spawn area. One on each side of the back hills. One on the hill overlooking axis spawn. Remove the 2nd hill flag. And and a box there.

It's either snipers who are spawn camping and they can do it from pretty much anywhere, but my idea will reduce mgs / gunners / infantry from camping in their spawn zone and shooting them. :)

Less troublesome than a hurt box and most effective.


Also should do the same for allied spawn. :D

that sounds pretty good...

Jonny Automatic October 26th, 2006 10:54 AM

is there a way of having one way traffic for axis bullets? that would be nifty, as long as no one sits in spawn trying to camp... whatever they can camp from there...

diamond-optic October 26th, 2006 04:04 PM

Quote:

Originally Posted by Jonny Automatic
is there a way of having one way traffic for axis bullets? that would be nifty, as long as no one sits in spawn trying to camp... whatever they can camp from there...


well theres a slight possibility i could do something like that with amxx.. but i dont feel that i can give that much effort lol..

but something i was thinking.. i can 'sorta' make maybe a new building and things like that.. by creating models for them and using amxx to make them solid.. only problem with that is that im like right on the edge of the precache limit... so im not sure how much i could really do.. tho im sure that at least thru this way.. i can maybe aleast make the axis spawn a little better.. even if i just put up some walls.. so theres almost like more then 1 place to come from when leaving the spawn.. idk ill have to think bout it

buck_futter October 26th, 2006 05:30 PM

the unmodified hill had a flag in the fort....but yea just put some hurt things. in places

diamond-optic October 31st, 2006 07:27 PM

i got an idea i might try as it should be fairly easy...

but I could make it do mirror dmg....

like have a certain amt of time after spawning that if you get hurt.. the same dmg is done back to the attacker..

that should help a bit.. maybe at least enough to let you cover a little ground..

ill just have to play with the time.. so that you cant get to any flags while still having mirror dmg on

Aequitas November 1st, 2006 09:24 AM

Fuck that, you should just put a huge wall around the axis spawn. HUGE WALL

With a fuckin moat, and some alligators.

w00t

diamond-optic November 1st, 2006 09:33 AM

Quote:

Originally Posted by Aequitas (Post 2827)
Fuck that, you should just put a huge wall around the axis spawn. HUGE WALL

With a fuckin moat, and some alligators.

w00t

lol

well the wall and alligators would be easy lol... but not the moat lmao..

plus then instead of shooting you right when you walk out of the house.. you get shot right when you come out from behind the wall lol

Aequitas November 1st, 2006 10:05 AM

Thats why you program some armored vehicles.

Duh?

BlackIce November 1st, 2006 03:29 PM

I think a wall, kinda like the allies fort would be cool, you could also put a tower (also like the allies spawn) so that if somone is in spawn camping areas, you can kill them without alot of risk of geting pwned as soon as you get up there.

I also think the wall should extend out a little further than the house, like halfway down the field, and their would be doors on every side. That way there are alot more places a potential spawn camper would have to look.

also, if were gonna have dammage reflection zone, i think it should work both ways. Im geting tired of running up to the flag, seeing somone whos aiming at me, and not being able to kill them while they have a beutiful shot at my face. The same thing applys to the allies spawn, geting shot on the bridge while allies hide in their spawn is realy retarded.

Ill edit this post in a little while with some basic outlines of what my plan would look like.

EDIT: http://img.photobucket.com/albums/v2...isspawnfix.jpg <-- basic rough look of what i think the axis spawn should look like.

The allies spawn just need to replace bazookas with charges like the ones in the axis spawn, and put a wall in frojnt of the explodable wall so that it forms a door when people blow it up.

Aequitas November 1st, 2006 06:42 PM

LoL

I love the stickfigure cow.

diamond-optic November 1st, 2006 08:54 PM

well walls would be tough enough lol sorta..

but a f'n tower.. shit i aint going to do that crap lol no way too much work.. if even possible...

BlackIce November 1st, 2006 09:10 PM

would it be possible to cut and paste the allies tower to the axis?

diamond-optic November 1st, 2006 10:27 PM

lol no...

that tower consists of brushes and theres no way to modify/add/delete brushes (well ones that arent tied to an entity anyways...)

coltron November 2nd, 2006 12:05 AM

as right now .. theres a guy on named warpig, has spawned about 30 times...

Morgenroete November 2nd, 2006 12:26 AM

I have an idea, lets put a herd of cows in the clearing outside the axis house. Not 2 or 3 like 20 of them. You can shoot them like normal cows and they respawn. So a nazi could crawl around with "cow cover" its better then nothing and its funny.

Tallgrass or cows whatever is easier to add into the game.

Aequitas November 2nd, 2006 09:29 AM

And also,

You should be able to press "e" and have the cows follow you and use the "9" key to use them as suicide bombers.

That would be fuckin sweeeeeeeet

coltron November 2nd, 2006 06:33 PM

roffle.
the cows are a good idea, having them follow you..idk

Jonny Automatic November 3rd, 2006 12:32 PM

would be funny, but they'd all have to have loads of health or the allies would just spray them dead in seconds :P

Morgenroete November 3rd, 2006 03:52 PM

True but at least its an edge, plus we would get a warning and be able to locate the person taking out the cows. Where as before we had none.

Jonny Automatic November 3rd, 2006 07:55 PM

I only go axis on avalanche when I can get the grease gun :D
axis on hill sux :)

Morgenroete November 3rd, 2006 07:57 PM

True, I love the Garand but I'll give it up to help the other team if they are getting beats.

Remember folks just cause the teams are even number-wise don't make them even skill-wise.

lets all play like a happy bunch of nazis and allies hell bent on beating each other.

Jonny Automatic November 4th, 2006 01:25 PM

mech warrior timber wolves... they allways went on numbers.. even if they were against the worst mech :D

djnoeck.com November 9th, 2006 02:08 PM

How about implementing invulnerability as you spawn for short period of time in spawn area for few seconds?

Morgenroete November 9th, 2006 02:34 PM

That wouldn't work well here house 1, small hill 1, small hill 2 and maybe even the rock. Are far too close to the Axis spawn.

Bunker 1, Bunker 2, Bunker 3 and Bridge are too close to the Allies spawn.

It would be very difficult to hold these positions if we had to defend against an enemy who couldn't be killed.

Besides the whole idea of dod as opposed to cs is realism.

We should concentrate on plausibility not immunity.

buck_futter November 9th, 2006 04:21 PM

how about we get the old hill flag setup back soo you can then camp in the allies base..since theres a cap point in there

diamond-optic November 9th, 2006 05:13 PM

ill just put one flag that needs 10 ppl to cap

Aequitas November 11th, 2006 09:41 AM

Yeah because everyone caps on hill.


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