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-   -   Switch hill spawning (https://forums.avamods.com/server-mod-support/354-switch-hill-spawning.html)

Morgenroete October 29th, 2006 06:08 PM

Switch hill spawning
 
How about have Axis spawn in the fortress and alies spawn in the house.
Since Allied weapons are better then axis and the map is favoured towards those in the fort.
This could balance out the advantages.

diamond-optic October 29th, 2006 06:12 PM

what???

Morgenroete October 29th, 2006 06:14 PM

aha sorry i posted the threads in the wrong place i think you ment to respond to this thread http://forums.teamcdrive.com/showthr...=2775#post2775

diamond-optic October 29th, 2006 06:18 PM

hmm no i didnt lol.. but when i posted the reply.. your post only said "i have"

so idk lol..

but actually im thinking of making it so spawns swap after each round... shouldnt be hard.. and doing that on 'normal' maps can mess up the spawn protection..but since hill is greatly lacking in that area already it should be a big deal lol...

Morgenroete October 29th, 2006 06:24 PM

True but once someone gets the upper hand and people make it into the house for basement fortress. It'll be a masacure.

another way of evening the map is, putting some tallgrass *like the tallgrass in the map tallgrass* infront of the axis spawn. The area behind the little brick wall, that the axis run out into when they open the door.

Its not total cover but at least its a small bit of help when trying to leave the spawn.

diamond-optic October 29th, 2006 06:30 PM

at one point i put a whole bunch of bushes right outside the door in that open area.. but it didnt really help at all.. lol

Morgenroete October 29th, 2006 06:36 PM

well at the current setup, theres one bush. I can say its better then nothing.
But I'm talking about filling the clearing with tallgrass. I think that would be very useful.

Aequitas October 30th, 2006 03:13 PM

I think Hill should die.

Unless I am allies, in which case, Hill pwns

Oh man, I lost all my rep son!


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