Thread: skill
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  #9 (permalink)   diamond-optic is Special  
Old February 4th, 2009
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diamond-optic diamond-optic is offline
i dont want a goldfish
 
Join Date: March 13th, 2005
Location: Upstate New York
Status: hazey
Posts: 3,259
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i believe its sorta like a multiplier...

as a simple example, i think its sorta like this:

kill someone with a weapon weight of 1.00 = 1.0 point
... 0.50 = 0.5 points
... 2.00 = 2.0 points

youd also have to factor in each players skill level, etc etc

so basically the higher the weapon weight value, the more skill is gained thru killing with that weapon
tho since most of the weapon weights are fairly close values, its not going to be a HUGE difference based just on the weapon used

like having a good game (lets say 3:1 lol) with any weapon is better then having a 1:1 using a weapon with a higher weapon weight, in most cases.. and killing ppl above you on the stats ALOT is also going to have more of an effect then killing people who are ranked like 15000 lol or not even ranked at all

and since ppl sometimes seem to be confused by this, 'activity' level does not have a direct effect on a players rank/skill, its just a visual representation of how active theyve been for the past week or so.. Tho there is skill decay, im not sure exactly what its set at right now, but i think its set to have the player lose 3% of their skill for every 24hrs that they dont play

the whole calculating method really could use a nice re-working, but i dont see that happening anytime soon, and i definitly am not going to try and do it myself as its confusing as hell and i would just make it worse

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Last edited by diamond-optic; February 4th, 2009 at 10:38 AM.
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