i believe its sorta like a multiplier...
as a simple example, i think its sorta like this:
kill someone with a weapon weight of 1.00 = 1.0 point
... 0.50 = 0.5 points
... 2.00 = 2.0 points
youd also have to factor in each players skill level, etc etc
so basically the higher the weapon weight value, the more skill is gained thru killing with that weapon
tho since most of the weapon weights are fairly close values, its not going to be a HUGE difference based just on the weapon used
like having a good game (lets say 3:1 lol) with any weapon is better then having a 1:1 using a weapon with a higher weapon weight, in most cases.. and killing ppl above you on the stats ALOT is also going to have more of an effect then killing people who are ranked like 15000 lol or not even ranked at all
and since ppl sometimes seem to be confused by this, 'activity' level does not have a direct effect on a players rank/skill, its just a visual representation of how active theyve been for the past week or so.. Tho there is skill decay, im not sure exactly what its set at right now, but i think its set to have the player lose 3% of their skill for every 24hrs that they dont play
the whole calculating method really could use a nice re-working, but i dont see that happening anytime soon, and i definitly am not going to try and do it myself as its confusing as hell and i would just make it worse
Quote: Originally Posted by ThePowerCosmic in regards to AvaMods
They are the type of people that are absolutely destroying the fabric of america and everything that goodness stands for.
Last edited by diamond-optic; February 4th, 2009 at 10:38 AM.
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