Quote: Originally Posted by
Jonny Automatic
the thing is, when a mapper designs a decent map... they have in mind that some walls should be shot through. these walls are adjacent to an mg position, or a sniper hole. this means when an mg or sniper is covering a direction, theres a way to kill him without being stood in front of them.
they could make any walls unable to be shot thru if they had wanted.. thats why some walls ingame that you'd think you'd be able to shoot thru.. you cant