Quote: Originally Posted by
Killemall4u
The model works no pendulum Swing
oh ya my mistake forgot the default model that comes with dod i dont think has the animation.. :-\ forgot i had a custom one
Quote: Originally Posted by
Killemall4u
The problem im having now is I can walk threw the clock how do I make it solid
there isnt really a way to do this thru just editing the entities in the bsp file.. tho you can write an amxx plugin to make it solid.. (well bounding box solid)
Quote: Originally Posted by
Killemall4u
problem with ambience sound when I put the code in for it I hear the sound when I first join the game trying to trigger this to a event why is this happening.
set the spawnflags on the ambient_generic to include 16
- 1 - Play Everywhere
- 2 - Small Radius
- 4 - Medium Radius
- 8 - Large Radius
- 16 - Start Silent
- 32 - Is NOT Looped
an example would be 49 = play everywhere, start silent, and is not looped..
.................
and for hooking a button and mortar field together..
only a few keys are really of concern to have the button trigger the mortar field
func_button: "target" "whatever_name_you_want"
func_mortar_field: "targetname" "same_name_as_button_target"
thats all that needs to be matched up to have them work together