Thread: Enitity Help
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Old May 21st, 2007
Killemall4u Killemall4u is offline
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Join Date: May 10th, 2007
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Posts: 11
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What am I doing wrong just trying to get flyby sound then followed up by some mortars with explosions what triggers this walking in a certain location im lost please help this is what im trying to use the origins on this are not correct just example

{
"rendermode" "5"
"target" "flyby"
"delay" "3"
"targetname" "flyby"
"spawnflags" "3"
"wait" "3"
"speed" "5"
"angles" "0 0 0"
"rendercolor" "0 0 0"
"spawnflags" "256"
"classname" "func_button"
}
{
"origin" "482 240 -39"
"targetname" "flyby"
"m_iDamage" "50"
"m_iCount" "1"
"m_flSpread" "64"
"rendercolor" "0 0 0"
"classname" "func_mortar_field"
}
{
"origin" "-220 3260 268"
"targetname" "flyby"
"renderamt" "50"
"rendermode" "5"
"scale" "1"
"model" "sprites/mapsprites/kexplosion1.spr"
"framerate" "10"
"angles" "0 0 0"
"rendercolor" "0 0 0"
"spawnflags" "2"
"classname" "env_sprite"
}
{
"origin" "-243 3227 235"
"message" "ambience/forestmortar.wav"
"targetname" "flyby"
"spawnflags" "56"
"pitchstart" "100"
"pitch" "100"
"health" "10"
"classname" "ambient_generic"
}
{
"origin" "-243 3227 235"
"message" "ambience/flyby.wav"
"targetname" "flyby"
"spawnflags" "56"
"pitchstart" "100"
"pitch" "100"
"health" "10"
"classname" "ambient_generic"
}

Whats the chance of that plugin I know I'm not the only one that would want that plugin if you have the time

Last edited by Killemall4u; May 21st, 2007 at 12:39 AM.
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