May 21st, 2007
|
|
i dont want a goldfish
|
|
Join Date: March 13th, 2005
Location: Upstate New York
Status: hazey
Posts: 3,259
|
|
well the button and mortar field (tho mortar field might work with just an origin) needs to be assigned to brushes (that are already brush entities) thru the key "model" "*###" where ### is the number of the brush entity...
and as for the plugin.. there isnt one... and it would probably be quite an extensive plugin to make one that could be used for any model.. the easiest way (i guess depending on how many maps/models you'd be using) is to hard code it specific for each model.. which is also sorta a pain in the ass.. and messing with a lot of entities thru amxx can cause errors in some cases..
Quote: Originally Posted by ThePowerCosmic in regards to AvaMods
They are the type of people that are absolutely destroying the fabric of america and everything that goodness stands for.
|