I think it would be wonderful to have that gun enabled. Either that or just drop the guns for both allies and axis spawn. I think it would be fun. That gun becomes very powerful only within the hands of someone who can use, so I don't see any harm there.
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well its impossible to place scoped fg42s (as well as scoped enfields and scoped kar's) around the map
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i no a good idea. maybe you can just let only one person use the scoped fg42 then
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Then have 99 people telling him he's a fucking asshole noob and should let them use it?
:D Brilliant idea |
well even if they are good with it.. they're still gonna be a n00b
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yup yup true then if they hate im jus vote kick im :P
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Correct me if I'm wrong, but isn't that why you got rid of the 1 scoped FG limit? To avoid A) Complaints about it always being in use, and B) The fact that it's just an out-right whorish gun. I don't care if it's enabled or not, just seems like limiting it to one will only make more problems. As much as I enjoy walling people with that gun, it'd probably be better to just leave it disabled.
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Huh?
Quote:
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because they're the 3 weapons that have a normal version and an scoped version.. they were coded in some wierd way in dod and arent treated as totally seperate weapons (well so we think lol)
we, as in the developers/admins at dodplugins.net, think they might use some specific flag in the entity (be it the weapon or the player entity) to decide if it should be scoped or not (the bug where you can sometimes zoom in with the normal enfield also supports this.. sorta..) and even tho it registers kills as "dod_scoped_fg42" adding a weapon entity for scoped_fg42 and such doesnt do anything.. |
*blink* uh.... huh?
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