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Server / Mod Support Discuss our servers - Questions, requests, complaints, etc.. Need help with your server? Have any amxx questions/suggestions?

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  #11 (permalink)  
Old April 22nd, 2007
Jonny Automatic's Avatar
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Quote: Originally Posted by diamond-optic View Post
well the version of the map i played was only like 700kb so if its only like 1mb or 2mb.. and the wad is small as well.... i would still think compiling the used textures in the bsp would be easier then having to distrubute/download 2 seperate files..

i mean it doesnt really matter either way lol.. just ppl (especially ppl like me lol) tend to favor 1 file over 2 heh


I dunno how you'd do that... =P new mapsize is 1.2mb & 450kb for wad.
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  #12 (permalink)  
Old April 22nd, 2007
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I forgot to say it has a custom skymap...

anyway its getting ready for proper release.

I've added mg points 2man cap flags in the towers and played a lil with lighting.

I want to make it so that the 2 middle houses have the end walls blow-upable with a zook.. do u know how to do this dia? its the final step before I upload crap to here.
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  #13 (permalink)   diamond-optic is Special  
Old April 22nd, 2007
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make them func_breakables.. and you can play with the spawnflags to make them rocket only..

also do you use zoners to compile? i also remember using some gui that easily let me play with all the compile options (if i recall.. everyone has always said compiling right inside hammer is trash... and using the default compilers is trash too lol)

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  #14 (permalink)  
Old April 22nd, 2007
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hehe I compile using the zoner crap, but also use hammer to compile... I managed the walls... however the map does take like 40 mins or so to compile.. so I'll set it going before I go to bed... and if ur lucky I'll upload it tomorrow morning/when I get in

(for people who dont know what the attatchments are and where they go..like hawkeye)

put assault.wad in youre "dod" folder... no where else k?
put the fullmoon.tga files in "dod/gfx/env" k? easy!

now when I upload the bsp tomorrow, put that in youre maps folder k?

thanks dia btw. I figured out the breakable thing like 10 mins after I posted =P I put just normal blocks inside the wall so it wasnt just a square hole... seems to work so far...
Attached Files
File Type: wad assault.wad (453.7 KB, 6 views)
File Type: tga fullmoonbk.tga (70.6 KB, 3 views)
File Type: tga fullmoondn.tga (3.5 KB, 2 views)
File Type: tga fullmoonft.tga (75.0 KB, 2 views)
File Type: tga fullmoonlf.tga (69.5 KB, 2 views)
File Type: tga fullmoonrt.tga (67.2 KB, 2 views)
File Type: tga fullmoonup.tga (156.0 KB, 3 views)
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  #15 (permalink)   diamond-optic is Special  
Old April 22nd, 2007
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40 mins is nothing..

i used to have some that took 3-6hrs (when using like final release settings.. extra smoothing.. extra light bounces and such.. etc etc)

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  #16 (permalink)  
Old April 22nd, 2007
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extra is for queers like urself how much extra time does it add to compile?
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  #17 (permalink)   diamond-optic is Special  
Old April 22nd, 2007
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depends on a lot of things.. which specific things you do.. the size of the map.. complexity of the brushwork.. number of lights, vis settings on brush entities.. etc

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  #18 (permalink)  
Old April 23rd, 2007
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gay, its an "invalid file.."
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  #19 (permalink)  
Old April 23rd, 2007
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ok using the ftp.

http://www.avamods.com/public/dod_assaultnight_V1.bsp

theres the map! thankie to krissi for figuring out how to add it there =P
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  #20 (permalink)  
Old May 5th, 2007
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just wanted to say this map fucking owns
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