well the button and mortar field (tho mortar field might work with just an origin) needs to be assigned to brushes (that are already brush entities) thru the key "model" "*###" where ### is the number of the brush entity...
and as for the plugin.. there isnt one... and it would probably be quite an extensive plugin to make one that could be used for any model.. the easiest way (i guess depending on how many maps/models you'd be using) is to hard code it specific for each model.. which is also sorta a pain in the ass.. and messing with a lot of entities thru amxx can cause errors in some cases.. |
Thanks Again
Thanks again for all your help and idea's that I got from you. Did you ever find that shrikebot menu thing I could really use that?;)
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not yet.. my hard drives are a huge mess right now.. seems like ive been reformating one drive or another every other day...
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Shrikebot
Can use tell me what I have to do to get the waypoint thing to work
what do I have to put in shrike.cfg and what do I need to type in console I tried the shit on the shrikebot site but can't get the waypoints to work. |
for the actual waypoint menu built into shrikebot.. i just have this in my config.cfg:
bind "d" "waypoint menu" |
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