Enitity Help
I have been trying to learn how to switch some things around in the bsp file using bsp edit and been successful but can't figure out two things. How to use a models from another map or custom model. Also how to use the trigger_mulitiple to make things happen in order such as the kickass bombing flyby you have on your server I assume it has something to do with func_mortar_fields and I have looked at other code from some other maps but can't get it to work. Some example code would be greatly appreciated. ;)
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Whats The Deal
20 People have viewed this and no help why? Is it a secret or something:D
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I only know how to build stuff from scratch... hump diamond for answers
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Yeah and I am dumb.
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just put in the xyz for the origin and this will create an entity of the grandfather clock model with the pendulum swinging... Code:
{ ..i cant really remember as its been a while.. but i think models you add thru ripent/bspedit must have a targetname key/value, otherwise they dont show up ingame.. i could be wrong tho.. but at least i think thats how it works.. Quote:
and im not totally sure.. but i think trigger_multiple is a brush entity.. so if your 'adding' one thru bspedit you have to replace the entity on a brush thats already there.. and i think the best way to make things happen in order and such is thru the multi_manager |
Thank You
Thank you for taking the time to explain this I really appreciate everything you do for the dod community hope to see many more thing. Its people like yourself that have kept this game alive with the always changing plugins:D and new idea's.
Hat's Off Killemall4u |
That worked Great
The model works no pendulum Swing
The problem im having now is I can walk threw the clock how do I make it solid also a problem with ambience sound when I put the code in for it I hear the sound when I first join the game trying to trigger this to a event why is this happening. Also one more request and I'll leave you alone can you post example code for func_buttons and func_mortar_field tied together I'm having a hard time understanding it even after reading on VERC sorry its all new to me but I am trying to learn how instead of just asking for someone to do it for me lol { "origin" "815 -223 -123" "message" "ambience/ae_radio.wav" "pitchstart" "100" "pitch" "100" "health" "3" "spawnflags" "2" "targetname" "airstrike" "classname" "ambient_generic" } |
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an example would be 49 = play everywhere, start silent, and is not looped.. ................. and for hooking a button and mortar field together.. only a few keys are really of concern to have the button trigger the mortar field func_button: "target" "whatever_name_you_want" func_mortar_field: "targetname" "same_name_as_button_target" thats all that needs to be matched up to have them work together |
Thanks Again
What am I doing wrong just trying to get flyby sound then followed up by some mortars with explosions what triggers this walking in a certain location im lost please help this is what im trying to use the origins on this are not correct just example
{ "rendermode" "5" "target" "flyby" "delay" "3" "targetname" "flyby" "spawnflags" "3" "wait" "3" "speed" "5" "angles" "0 0 0" "rendercolor" "0 0 0" "spawnflags" "256" "classname" "func_button" } { "origin" "482 240 -39" "targetname" "flyby" "m_iDamage" "50" "m_iCount" "1" "m_flSpread" "64" "rendercolor" "0 0 0" "classname" "func_mortar_field" } { "origin" "-220 3260 268" "targetname" "flyby" "renderamt" "50" "rendermode" "5" "scale" "1" "model" "sprites/mapsprites/kexplosion1.spr" "framerate" "10" "angles" "0 0 0" "rendercolor" "0 0 0" "spawnflags" "2" "classname" "env_sprite" } { "origin" "-243 3227 235" "message" "ambience/forestmortar.wav" "targetname" "flyby" "spawnflags" "56" "pitchstart" "100" "pitch" "100" "health" "10" "classname" "ambient_generic" } { "origin" "-243 3227 235" "message" "ambience/flyby.wav" "targetname" "flyby" "spawnflags" "56" "pitchstart" "100" "pitch" "100" "health" "10" "classname" "ambient_generic" } Whats the chance of that plugin I know I'm not the only one that would want that plugin if you have the time:D |
Figured it out
Thanks for your help is there a way to pin point where the mortars start? How do I delay the next airstrike it just keeps going no stop lol cant even walk
Also any chance in you making that model plugin and sending me the thing for shrikebots?:D |
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