Thread: item hitboxes
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  #2 (permalink)   diamond-optic is Special  
Old January 17th, 2008
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diamond-optic diamond-optic is offline
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Join Date: March 13th, 2005
Location: Upstate New York
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Posts: 3,259
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it is kind of hard to follow what you're saying completely, but its a bit late here lol

a func_breakable entity in a map doesnt use hitboxes the same way that models do.. in a sense i guess they kind of do, but brush entities in maps basically use the geometry of the brush as the 'hitbox'

if you want to make a wall or a box 'breakable' it has to aleady be a brush entity of some sort (like a func_wall) to change it into a func_breakable, at least as far as i'm aware. This is assuming you are talking about modifying/editing maps that are already compiled into bsp files

not sure if that is what you are talking about

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