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Server / Mod Support Discuss our servers - Questions, requests, complaints, etc.. Need help with your server? Have any amxx questions/suggestions? |
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item hitboxes
hi there,
i am called poisoned and i am from the clan www.brachial.org. I think some of u might know me, as we once had the problem, me calling one of my fake-servers "avamods something..". As i've been looking for some amxx code, i found some nice things around avamods Now i have a question - maybe, someone uf u might help me. In mapping, u are able to give an item a kind of hitbox - "breakable" items i mean - something u can break with one or two shots. My question now is - can i give an item like a wall or a box a hitbox as a player model has it? greez, pois |
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it is kind of hard to follow what you're saying completely, but its a bit late here lol
a func_breakable entity in a map doesnt use hitboxes the same way that models do.. in a sense i guess they kind of do, but brush entities in maps basically use the geometry of the brush as the 'hitbox' if you want to make a wall or a box 'breakable' it has to aleady be a brush entity of some sort (like a func_wall) to change it into a func_breakable, at least as far as i'm aware. This is assuming you are talking about modifying/editing maps that are already compiled into bsp files not sure if that is what you are talking about | AvaMods | dodplugins | amxx plugins | Quote: Originally Posted by ThePowerCosmic in regards to AvaMods
They are the type of people that are absolutely destroying the fabric of america and everything that goodness stands for.
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is there any possibility to give for example a box a hitbox like a model uses?
My idea is, to give any kind of item a player model hitbox. So - maybe - someone using an aimbot shoots it automatically. If this would be so, any aimbot would get problems... That was my thought... |
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is there any possibility to give for example a box a hitbox like a model uses?
My idea is, to give any kind of item a player model hitbox. So - maybe - someone using an aimbot shoots it automatically. If this would be so, any aimbot would get problems... That was my thought... Holy shit that's a pretty good idea. But people who write the coding for these hacks will figure out a way to bypass it. go to a developer site for this kind of question. |
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i dont see how that would do anything...
do aimbots really go after the hitboxes? all model entities, player or not, use the same kind of hitboxes.. so if they did go by hitboxes, they would already be auto-aiming at any model thats on the screen, such as weapons, grenades, mapmodels.. etc.. which would make using an aimbot really frustrating and on some maps, impossible... i dont think its possible to do so anyway... | AvaMods | dodplugins | amxx plugins | Quote: Originally Posted by ThePowerCosmic in regards to AvaMods
They are the type of people that are absolutely destroying the fabric of america and everything that goodness stands for.
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Hi! My name is Ronald!
and youre name is DOUCHEBAG! |
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