Go Back   AvaMods 5.o Forums > AvaMods - Server > Server / Mod Support
       Log In
Log In | Lost Password | Register


Server / Mod Support Discuss our servers - Questions, requests, complaints, etc.. Need help with your server? Have any amxx questions/suggestions?

Reply
Views: 1438 - Replies: 20  
Share LinkBack Thread Tools
  #1 (permalink)  
Old January 17th, 2008
occasional visitor
 
Join Date: December 19th, 2007
Status: No Status
Posts: 14
Default item hitboxes

hi there,
i am called poisoned and i am from the clan www.brachial.org.
I think some of u might know me, as we once had the problem, me calling one of my fake-servers "avamods something..".

As i've been looking for some amxx code, i found some nice things around avamods

Now i have a question - maybe, someone uf u might help me.

In mapping, u are able to give an item a kind of hitbox - "breakable" items i mean - something u can break with one or two shots.

My question now is - can i give an item like a wall or a box a hitbox as a player model has it?


greez, pois
Reply With Quote
  #2 (permalink)   diamond-optic is Special  
Old January 17th, 2008
diamond-optic's Avatar
i dont want a goldfish
 
Join Date: March 13th, 2005
Location: Upstate New York
Status: hazey
Posts: 3,259
Default

it is kind of hard to follow what you're saying completely, but its a bit late here lol

a func_breakable entity in a map doesnt use hitboxes the same way that models do.. in a sense i guess they kind of do, but brush entities in maps basically use the geometry of the brush as the 'hitbox'

if you want to make a wall or a box 'breakable' it has to aleady be a brush entity of some sort (like a func_wall) to change it into a func_breakable, at least as far as i'm aware. This is assuming you are talking about modifying/editing maps that are already compiled into bsp files

not sure if that is what you are talking about

Quote: Originally Posted by ThePowerCosmic in regards to AvaMods
They are the type of people that are absolutely destroying the fabric of america and everything that goodness stands for.

Reply With Quote
  #3 (permalink)  
Old January 17th, 2008
occasional visitor
 
Join Date: December 19th, 2007
Status: No Status
Posts: 14
Default

is there any possibility to give for example a box a hitbox like a model uses?

My idea is, to give any kind of item a player model hitbox.
So - maybe - someone using an aimbot shoots it automatically.
If this would be so, any aimbot would get problems...

That was my thought...
Reply With Quote
  #4 (permalink)  
Old January 17th, 2008
Jonny Automatic's Avatar
Former AvaMods Admin & Excessive Faggotry
 
Join Date: October 8th, 2006
Location: the shire
Status: No Status
Posts: 1,692
Default

not a clue if you can or can't...
Hi! My name is Ronald!
and youre name is DOUCHEBAG!
Reply With Quote
  #5 (permalink)  
Old January 17th, 2008
The Punisher's Avatar
R.I.P. Big Pun
 
Join Date: October 16th, 2007
Location: NY
Status: looking for a spoon
Posts: 1,425
Send a message via AIM to The Punisher
Default

Well who asked you?
C:\Documents and Settings\Ricky\Desktop\sig.jpg
Reply With Quote
  #6 (permalink)  
Old January 17th, 2008
forum member
 
Join Date: October 26th, 2007
Status: No Status
Posts: 96
Default

Quote: Originally Posted by poisoned View Post
is there any possibility to give for example a box a hitbox like a model uses?

My idea is, to give any kind of item a player model hitbox.
So - maybe - someone using an aimbot shoots it automatically.
If this would be so, any aimbot would get problems...

That was my thought...

Holy shit that's a pretty good idea. But people who write the coding for these hacks will figure out a way to bypass it.

go to a developer site for this kind of question.
Reply With Quote
  #7 (permalink)   diamond-optic is Special  
Old January 17th, 2008
diamond-optic's Avatar
i dont want a goldfish
 
Join Date: March 13th, 2005
Location: Upstate New York
Status: hazey
Posts: 3,259
Default

i dont see how that would do anything...

do aimbots really go after the hitboxes? all model entities, player or not, use the same kind of hitboxes.. so if they did go by hitboxes, they would already be auto-aiming at any model thats on the screen, such as weapons, grenades, mapmodels.. etc.. which would make using an aimbot really frustrating and on some maps, impossible...

i dont think its possible to do so anyway...

Quote: Originally Posted by ThePowerCosmic in regards to AvaMods
They are the type of people that are absolutely destroying the fabric of america and everything that goodness stands for.

Reply With Quote
  #8 (permalink)  
Old January 17th, 2008
Jonny Automatic's Avatar
Former AvaMods Admin & Excessive Faggotry
 
Join Date: October 8th, 2006
Location: the shire
Status: No Status
Posts: 1,692
Default

Quote: Originally Posted by The Punisher View Post
Well who asked you?

at least I've tried mapping.. even if no one likes my maps
Hi! My name is Ronald!
and youre name is DOUCHEBAG!
Reply With Quote
  #9 (permalink)  
Old January 17th, 2008
The Punisher's Avatar
R.I.P. Big Pun
 
Join Date: October 16th, 2007
Location: NY
Status: looking for a spoon
Posts: 1,425
Send a message via AIM to The Punisher
Default

I do <333
C:\Documents and Settings\Ricky\Desktop\sig.jpg
Reply With Quote
  #10 (permalink)  
Old January 18th, 2008
Jonny Automatic's Avatar
Former AvaMods Admin & Excessive Faggotry
 
Join Date: October 8th, 2006
Location: the shire
Status: No Status
Posts: 1,692
Default

Quote: Originally Posted by The Punisher View Post
I do <333

you actually ever played it?
Hi! My name is Ronald!
and youre name is DOUCHEBAG!
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 01:26 PM.

Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.