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-   -   item hitboxes (https://forums.avamods.com/server-mod-support/1476-item-hitboxes.html)

poisoned January 17th, 2008 12:40 AM

item hitboxes
 
hi there,
i am called poisoned and i am from the clan www.brachial.org.
I think some of u might know me, as we once had the problem, me calling one of my fake-servers "avamods something..".

As i've been looking for some amxx code, i found some nice things around avamods

Now i have a question - maybe, someone uf u might help me.

In mapping, u are able to give an item a kind of hitbox - "breakable" items i mean - something u can break with one or two shots.

My question now is - can i give an item like a wall or a box a hitbox as a player model has it?


greez, pois

diamond-optic January 17th, 2008 02:14 AM

it is kind of hard to follow what you're saying completely, but its a bit late here lol :)

a func_breakable entity in a map doesnt use hitboxes the same way that models do.. in a sense i guess they kind of do, but brush entities in maps basically use the geometry of the brush as the 'hitbox'

if you want to make a wall or a box 'breakable' it has to aleady be a brush entity of some sort (like a func_wall) to change it into a func_breakable, at least as far as i'm aware. This is assuming you are talking about modifying/editing maps that are already compiled into bsp files

not sure if that is what you are talking about

poisoned January 17th, 2008 02:32 AM

is there any possibility to give for example a box a hitbox like a model uses?

My idea is, to give any kind of item a player model hitbox.
So - maybe - someone using an aimbot shoots it automatically.
If this would be so, any aimbot would get problems...

That was my thought...

Jonny Automatic January 17th, 2008 10:46 AM

not a clue if you can or can't...

The Punisher January 17th, 2008 11:56 AM

Well who asked you?

RageyPoo January 17th, 2008 12:19 PM

Quote:

Originally Posted by poisoned (Post 13567)
is there any possibility to give for example a box a hitbox like a model uses?

My idea is, to give any kind of item a player model hitbox.
So - maybe - someone using an aimbot shoots it automatically.
If this would be so, any aimbot would get problems...

That was my thought...

Holy shit that's a pretty good idea. But people who write the coding for these hacks will figure out a way to bypass it.

go to a developer site for this kind of question.

diamond-optic January 17th, 2008 06:12 PM

i dont see how that would do anything...

do aimbots really go after the hitboxes? all model entities, player or not, use the same kind of hitboxes.. so if they did go by hitboxes, they would already be auto-aiming at any model thats on the screen, such as weapons, grenades, mapmodels.. etc.. which would make using an aimbot really frustrating and on some maps, impossible...

i dont think its possible to do so anyway...

Jonny Automatic January 17th, 2008 09:24 PM

Quote:

Originally Posted by The Punisher (Post 13577)
Well who asked you?

at least I've tried mapping.. even if no one likes my maps :P

The Punisher January 17th, 2008 10:11 PM

I do <333

Jonny Automatic January 18th, 2008 01:14 AM

Quote:

Originally Posted by The Punisher (Post 13590)
I do <333

you actually ever played it? :P


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