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-   -   Spawn BS on Hill (https://forums.avamods.com/server-mod-support/348-spawn-bs-hill.html)

Jonny Automatic November 3rd, 2006 12:32 PM

would be funny, but they'd all have to have loads of health or the allies would just spray them dead in seconds :P

Morgenroete November 3rd, 2006 03:52 PM

True but at least its an edge, plus we would get a warning and be able to locate the person taking out the cows. Where as before we had none.

Jonny Automatic November 3rd, 2006 07:55 PM

I only go axis on avalanche when I can get the grease gun :D
axis on hill sux :)

Morgenroete November 3rd, 2006 07:57 PM

True, I love the Garand but I'll give it up to help the other team if they are getting beats.

Remember folks just cause the teams are even number-wise don't make them even skill-wise.

lets all play like a happy bunch of nazis and allies hell bent on beating each other.

Jonny Automatic November 4th, 2006 01:25 PM

mech warrior timber wolves... they allways went on numbers.. even if they were against the worst mech :D

djnoeck.com November 9th, 2006 02:08 PM

How about implementing invulnerability as you spawn for short period of time in spawn area for few seconds?

Morgenroete November 9th, 2006 02:34 PM

That wouldn't work well here house 1, small hill 1, small hill 2 and maybe even the rock. Are far too close to the Axis spawn.

Bunker 1, Bunker 2, Bunker 3 and Bridge are too close to the Allies spawn.

It would be very difficult to hold these positions if we had to defend against an enemy who couldn't be killed.

Besides the whole idea of dod as opposed to cs is realism.

We should concentrate on plausibility not immunity.

buck_futter November 9th, 2006 04:21 PM

how about we get the old hill flag setup back soo you can then camp in the allies base..since theres a cap point in there

diamond-optic November 9th, 2006 05:13 PM

ill just put one flag that needs 10 ppl to cap

Aequitas November 11th, 2006 09:41 AM

Yeah because everyone caps on hill.


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